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DecentralandDecentralandby0xBB7B59Afa3A0E5Be143b8fE9C641F00c1ecB9d690xBB7B…9d69

New Emotes Feature

Voting ended almost 3 years agoSucceeded

by 0x41eb5f82af60873b3c14fedb898a1712f5c35366 (theankou)

This is my first proposal which i was thinking to create for a few weeks already. Sorry for my bad english, my grammar sucks >:D

So, first of all, let me explain the main idea: as we all know, currently Decentraland avatar have three default animations that cant be changed:

  • stand
  • walk
  • run

What i'm thinking about is to let people change this default animations to animations created by community. (Imagine that with this feature your character actually can use rollers animation with rollers wearables, or avatar even can float on ground instead of running with feets, this is perfect solution for wearables like wings / hoverboards from BTTF(Back to the Future)!!!)

To make this happen, this things needs to be done:

  1. Add stand, walk, run categories to be chosen while publishing emotes in builder
  2. Add option to select emotes from new categories and button that will let us use them as default emotes for (stand, walk, run)
  3. Add limitation info to docs (for example, this emotes always should be looped and have short animation (15-30 frames for example)
  • All range / height limitations should stay same as current cylinder limitations for emotes in builder
  • Animations that use some scale for bones should not be approved (this probably will cause some issues?)
  • Animations should not exploit/go underground

Looks like this is all that i wanted to say" idea itself seems fine for me and don't see any issues with that, this emotes don't affect anyhow to any experiences aka scene mechanics

Best regards, theankou!

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Timeline

Mar 29, 2023Proposal created
Mar 29, 2023Proposal vote started
Apr 03, 2023Proposal vote ended
Oct 26, 2023Proposal updated