by 0xb7ee502c4dadcc9a62934b02c5f8decbbfa32c48 (kourtin)
Should the following $80,000 grant in the Platform category be approved?
An easy to use, industry-compatible and major update to the Unity Editor Toolkit. This will allow the import of already made scenes in the Decentraland Builder into the Unity editor pipeline and level up your creations.

80,000 USD in DAI
3 months
0x4e54dA189F2eC8e3704051df5D694dd9500D88AB
Background
We are Polygonal Mind, a widely known creator that focuses on beautiful aesthetics and optimization and for over 5 years we have been building content in Decentraland and the rest of the Metaverse.
We have made one of the alternatives to the Decentraland Builder that has allowed us to build experiences like Megacube, Doritos and the recent 100Avatars Garden. You can start right away building Decentraland content with the Unity Editor here.
Vision
With this update to the Unity Exporter Toolkit for Decentraland we aim to establish a pipeline that allows creators to future-proof their creations no matter if they built directly with a cmd-SDK pipeline or they used the Decentraland Builder.
The problem we found, explained
There is a general issue when it comes to maintaining or developing projects in Decentraland, either you are an artist and the builder lacks advanced tools to add gamification and custom code or you are a developer and the compiled SDK7 project lacks a visual editor to quickly check and upgrade the scene.
The current state of the exporter allows anyone to build Decentraland scenes directly in the Unity editor and export them as SDK7 projects ready to deploy but doesn’t work the other way around.

Furthermore solutions like the Decentraland builder or the IWB force a creator to be connected constantly to the network, with no possibility to work offline or keep the work backed in a repository or version controlled at all.
Solution
Create a bridge that allows any SDK6 and SDK7 to be compatible with the Unity Editor Toolkit, enhancing development and content creation and establishing a robust way to preserve and update previous and future Decentraland content.

Through the editor:
In the abstract you can find a rough demo we have made as a proof of concept of what we want to achieve and grant to all creators. With a default scene from the Builder, we imported it back into the Unity Toolkit, where we would, as creators, keep building and expanding with more models, components and scene behaviours.
Goals
The tool will have now two options to import any SDK7 or SDK6 .zip files, allowing creators to keep building detailed scenes directly in the Unity editor and export them back as ready-to-deploy.
Furthermore
We feel confident on delivering all the defined features in 3 months, divided in regular milestones as it follows: