by 0x8218a2445679e38f358e42f88fe2125c98440d59 (Noob)
Time for a Wearables Fee revision?
To reduce the cost of publishing a wearable to reflect current market conditions.
The market has changed drastically since the last governance proposal for revising wearable fees done approx. 4 years ago.
The aim of this proposal is to update the cost of publishing a wearable to reflect current market conditions and to encourage budding creators to set off on their wearable creation journey.
This is the link to the latest (4 years ago) governance proposal on revising wearables fee: https://decentraland.org/governance/proposal/?id=98d74360-3eae-11ee-88e6-1fe6cb69ee51
TLDR:
The existing cost of publishing a wearable is 100USD. Of that: $30 goes to the curator. $10 goes to supporting hosting expenses for the catalyst nodes. $60 goes to the DAO to support the grants program, which has seen a restructure.
At the point of passing that governance proposal, MANA was hovering around $0.4. It has since been down and is currently hovering around $0.08 to $0.1.
Publishing fee is a barrier to entry. As an example, a 100USD wearable fee means a creator has to sell almost 1-1.2k MANA worth of a single wearable before breaking even.
To break even, a creator has to sell: 59/100 of one’s Legendary at 20 MANA ea 235/1000 of one’s Rare at 5 MANA ea
This will mean a creator has to see a bulk of sales happen to breakeven before seeing the fruits of one's labour.
I propose a revision of the fees as such:
Anyone who's been in DCL for the past 6 months, let alone 6 years, will tell you that we've come a long way, especially in the last year with the revamp of the new client.
In passing this proposal, my hope is that we can revitalise our wearables marketplace by reducing the cost of publishing wearables, which then hopefully turns into reducing the cost of buying wearables as well. This is a win win for both creators and players.