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DecentralandDecentralandby0xBB7B59Afa3A0E5Be143b8fE9C641F00c1ecB9d690xBB7B…9d69

In World Builder - No Code Game Creator

Voting ended almost 2 years agoSucceeded

by 0xc3e3d13d98b84e1808c4145355c0cade20a2fc98 (LastSlice)

Should the following $122,000 grant in the Platform category be approved?

Abstract

This proposal is an upgrade to the In World Builder and will allow anyone to create different game types from many game systems with no coding, no deploying. This upgraded version is called the IWB Game Creator.

We are limited by the inputs of the Grant Request form, so please visit the links below!

Proposal Document https://shorturl.at/npEK8

Presentation Deck https://shorturl.at/itMU3

Highlight Video https://shorturl.at/hxABQ

Grant size

122,000 USD in DAI

Project duration

5 months

Beneficiary address

0xe96f1c6B08b1d932Df11E78A040a75B546ab8d2B

Email address

lastraum@lastslice.co

Description

Vision Our vision for the IWB Game Creator is to enable anyone to become a game creator. We want to lower the barriers for creating engaging and dynamic experiences within Decentraland. We imagine tons of Decentraland Worlds populated with many different game types - from shooters to scavenger hunts, from races to mazes - all created by Decentraland users without having to code one line.

Problem TL,DR: There isn’t any “addictive” or “repetitive” content within Decentraland. It’s tough to create scenes, there are other metaverses making it easier to create and play within their platform, and there’s not enough reason (content) for people to stay or come back.

There are few problems within the current Decentraland ecosystem:

  • The first being a high level requirement for coding experiences. Prior to the In World Builder, an extensive knowledge of the Decentraland SDK and/or other coding practices were required to develop even a simple live stream scene.
  • Currently, Decentraland is having a hard time retaining both creators and users. The difficulty to create engaging and interactive experiences has taken a toll on the growth and activity of the platform. The lack of engaging content has driven users to other metaverse platforms and the creators have followed.
  • Incentivization, or lack there of - both from a creator perspective and a user perspective

Solution With the IWB Game Creator, We are going to create multiple different game systems which can be clicked and placed within your Decentraland scene INSIDE Decentraland. These game systems will be complimentary to the extensive catalog of 3d assets already available in IWB. ex. Imagine wanting to create a maze game. With IWB Game Creator, pick and place your environment assets from the IWB Catalog; choose and drop your puzzle pieces and clues along the maze route; add a timer for competitive gameplay; determine your win conditions and rewards. Click create and your game is immediately available to play by all visitors to your World!

Each game system will have additional customizations for the creator to vary game play. We will have 3 high level game loops that can be further customized to create many different game modes. Game Systems

  • Time Based System - Mazes, escape rooms, parkour, races, scavenger hunts
  • Combat System - shooters, deathmatches, battle royales, king of the hill
  • Wave System - duck hunt, asteroid, enemy wave shooter, arcade shooter

Templates Include the “free sample” templates along with the ingredients for these games. (ie. a complete maze game, a complete pvp arena for deathmatch…)

Summary We have built the foundation for creators to build amazing scenes and experiences without coding knowledge or 3d modeling experience all done INSIDE Decentraland with the In World Builder. The IWB Game Creator makes it easy to create interactive games and experiences with the click of a button. Our goal with the IWB Game Creator is to achieve the “addictive” and “repetitive” gamer behavior through simple, yet powerful games.

Roadmap and milestones

Task Time Notes
UX Conceptualization & Design Month 1 Heavy focus on UX to develop the most user-friendly solution
Asset Creation Month 1 Begin development of new assets including 3D models, animations, smart items and more for each game system
Core System Architecture Month 1 building the essential framework, data models, and scene configuration
Core Back End Services Month 1,2,3 Communication layer scene <- -> colyseus <- -> playfab
Core Scene Code Design Month 2,3,4 Design the scene code to be modular and upgradeable
Final Testing and Launch Month 4,5 Testing & refinement, public release, seamless UX day one

This proposal is summarized due to technical limitations. To view it complete and vote on it, visit the DCL DAO Governance dApp

Off-Chain Vote

yes
8.88M VP75.3%
no
2.88M VP24.4%
abstain
29.84K VP0.3%
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Timeline

Mar 19, 2024Proposal created
Mar 19, 2024Proposal vote started
Apr 02, 2024Proposal vote ended
Apr 02, 2024Proposal updated