by 0xca5b437dbc3c7f441f99c698d4b1fe1aa0599346 (MetaParty)
Should Guns/Knifes attached to wearables be accepted. Guns and knifes are very common in some of the most popular games of all time such as GTA, Call Of Duty, Battlefield and many more. Guns can add possible nostalgia to games. For example creating a golden gun brings back memories of grinding on Cod for a cold camo.
Yes there are people who have experienced trauma from guns. But due to their popularity in video games they are detached from the trauma they have caused. This does not mean that we forget tragedy's that have occurred around the world but instead it means that we associate guns with video games.
MetaParty have already had a wearable approved and published named the Meta Soldier. The wearable includes a detailed black pistol attached to the avatars hand. This wearable was approved within 10 days. We have sold over 200 of theses wearables to the DCL community.
Meta Soldier Wearable (Single Black Pistol) https://market.decentraland.org/contracts/0xe65fcdb82f516a2361e4e9af9897fd53ef796bb5/items/0
Recently we have submitted another wearable named the Exo Soldier. This wearable includes two golden pistols with suppressors (inspired by Call Of Duty). After 14 days of the wearable being under review we received a reply from a curator stating that wearables with guns are being discussed, as they may fall under the violent content category.
Exo Soldier Wearable Forum Post (Double Gold Pistols) https://market.decentraland.org/contracts/0xe65fcdb82f516a2361e4e9af9897fd53ef796bb5/items/0
Furthermore if guns are now classed as violent content then will all knifes be classed as violent content and also need to be changed. I understand the two are different but depending on where you are in the world swords/knifes can be a lot more commonly used in violent crimes then guns.