by 0x9429f8b66914d603844501fb0c640e9fd7220377 (Chris)
Should the following Tier 6: up to $240,000 USD, 6 months vesting (1 month cliff) grant in the Platform Contributor category be approved?
This grant proposal is meant to help funding further development of DCL-Edit over the next six months. DCL-Edit is the visual scene editor for the Decentraland SDK, developed by members of the MetaGameHub DAO (see https://dcl-edit.com).
240,000 USD
0x2a9Da28bCbF97A8C008Fd211f5127b860613922D
Over the last months, we have been working on DCL-Edit, a visual editor that runs locally on your PC, allowing you to build and code your scene with the Decentraland SDK in parallel.
Giving you the typical workflow of well known state-of-the-art game engines, the current stable base version already greatly boosts productivity.
Since the release of the first stable version (check out our previous grant for the base version of DCL-Edit: https://governance.decentraland.org/proposal/?id=0cb35ba0-7e05-11ec-9447-6b730f00647d), we’ve added a couple of additional features like materials, improved UI and a prototype scene importer.
The journey has just begun, though. Although significantly boosting your productivity already, DCL-Edit still has so much potential. We’re about to get this tool to the next level. Based on the feedback from the developer community, we now put together a roadmap for the next six months to establish DCL-Edit as a professional, reliable and highly productive tool for Decentraland.
To reach our goal, a big refactoring for DCL-Edit is required. That means some significant chunks of the editor will be rewritten from the ground up, which will require some time. But fear not, we will keep updating the current version with bug fixes and smaller features as needed.
DCL-Edit is developed in Unity and can be downloaded as a npm package. It's currently running on Windows only (about to change) and it is licensed under the MIT license.
Current list of features:
We are developing this as representatives of the MetaGameHub DAO, a community that is heavily involved in the evolving Metaverse and Blockchain Space (check out https://www.metagamehub.io).
we also plan to hire additional developers after the initial refactoring iteration
Advanced Asset Management:
Component Generalization:
The first step is a bigger refactoring iteration - the code needs to be cleaned up, and we need a nice CI/CD workflow established for higher development and testing efficiency.
We'll then port the tool to Mac and Linux before starting with major improvement on the asset management, entity components, and overall usability / productivity.
We are regularly synchronizing with the Decentraland Devs, e.g. during the weekly dev meetings on Wednesdays, so it might of course happen that other currently undefined features may be prioritized over the listed features when found necessary.