by 0x2e09a10eaace1ef3a66fbf6f1f782c8c0cb8c942 (Armadillo)
Should the following Tier 4: up to $60,000 USD, 6 months vesting (1 month cliff) grant in the Gaming category be approved?
Dungeons and Dragons is played worldwide by an enormous range of players and it is no less intriguing to watch others play as evidenced by the great success of organizations such as Critical Role. We believe a good implementation of this concept has the power to introduce many new users to Decentraland!
60,000 USD
0x2e09A10eaAcE1Ef3a66FbF6F1F782C8c0cb8c942
The main goal in creating this game is to expand the user base of Decentraland and showcase it as a place to have fun! Decentraland has many casinos and other establishments that require financial investments from players and thus, for an ordinary user Decentraland looks like a place where everyone wants to get money from you - but it is and can be much more than that!
https://forum.decentraland.org/t/dao-bafkrei-dungeons-and-dragons-decentraland/13138
We believe that the main thing missing in Decentraland is the reasons for an ordinary user rather than an investor to join Decentraland. The main goal of our game is to become such a reason and thereby attract a large number of new users to Decentraland.
The game we want to create will be inspired by Dungeons and Dragons but won’t be a copy of it. We decided to simplify some mechanics so that the game fits better into Decentraland and is easy to understand for all users regardless of roleplay experience
The scope of this grant proposal is ~8 months, until about the end of March 2023. In that time our goal is to release a game in several steps until we have, by the end of this time, a fully working v1 of our game accessible to all Decentraland users.
As we mentioned, we decided to build a roleplaying experience specific to Decentraland. Some of those modifications are:
For example, a simple scenario might be that players start their journey in a tavern, and they need to find a villager who is a werewolf.
The main gameplay will lay in the fact that players will choose options for actions, such as: "Inspect the tavern," or "Approach the tavern and start talking to the quiet villager”
Some actions’ success gets determined by a dice roll. For example, to "Sneak attack the guard" you need to roll a dice to test your dexterity. The required number for success is a 10; you roll the dice, if you roll a ten or lower you miss, greater than 10 and you hit.
In total, the player will change up to 5 locations during the game. The game ends when the players have completed the task, failed it, or when all the players’ characters have died.
Due to the variability, the game has great replay value. Play as another character, take other companions to your team, and the game outcome will be completely different. We also plan to release new scripts regularly.
Total: 60k
Team Salaries: 49k
Marketing: 6k
Servers and infrastructure: 3k
Land Rental for 6 months: 2k
Much of the game will be built using the Decentraland SDK but part of the infrastructure will be external. For this we will use a custom built backend server to store player scores, preferences, gaming history, and more.
While we do plan to create some wearables and possibly make some purchases available, adding a large number of profit-making functions will greatly burden the project, and making a profit is not our goal.
Soulsinger - manager of the CEN studio; game designer; the ideological inspirer of the project
Dax - SDK Developer In Decentraland since 2017; 10 years of software development experience; winner of the 2022 DCL Game Jam
Casuallvl & Orina - 3d artists. Specialists in 3D modelling of low-poly objects
Master Eador - Gamemaster. Longtime TTRPG player; 2 years experience as a professional gamemaster
Mia - 2d artist. Art student with experience in building game assets
Alexander - Sound designer. Known in some circles as ‘The Man with Three Ears’
Each member of our team has been working in game development for many years. We sincerely love games and our work. One of our recent games was created on Roblox - TOWER MASTER - with more than 2 million visits in the past year!
Rift Arena - the 2022 DCL Game Jam winner, coded by Dax
CEN studio office - Demonstration of low-poly modeling and programming
Prototypes of the main game mechanics (action selection, dice roll, etc.). Adventure scenarios and world building Concepts of characters, locations, items Rough 3D models (characters, objects, etc.) Main goal: Alpha version of the game on testnet
Development of all game mechanics based on Alpha feedback All 3D models (scenery, effects, etc.) Images (player cards, location backgrounds, etc.) Audio (virtual gamemaster voice acting, sounds of objects, etc.) Main goal: Beta version of the game in Decentraland
Collect user feedback of beta version Implement remaining features and polish the game experience Marketing (payment to Twitch and YouTube channels, inviting famous bloggers to play our game) Main goal: V1 Live