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DecentralandDecentralandby0x5E23D08324f017d5425e59A2782C9ae27aCE09580x5E23…0958

Temple

Voting ended over 3 years agoSucceeded

by 0x6de1ac36fd4c11af0fbeab1dd12c4fecbbabd8c1 (INTELLIGENCE)

Should the following Tier 4: up to $60,000 USD, 6 months vesting (1 month cliff) grant in the Gaming category be approved?

Abstract

Temple is Free-To-Play (F2P), Play-to-Earn (P2E) game deployed on 36 lands located at -69,30 where players can already become farmers that grow and harvest food which can be used as health and energy regenerators or sold for in-game currency in the market. Players can also already become fighters and challenge temple combat trainer that will prepare them for the most interactive future combat challenges. There is also active 'Defeat Combat Trainer' quest with wearable reward that will make player look as strong as the combat trainer.

Existing mechanics 1)Metabolism 2)Energy 3)Health 4)Farming (Gardening) 5)Inventory 6)Food consumption (healing) 7)XP and skill leveling 7)Food marketplace 8)Close Combat (Attack & Block) 9)Quests & Rewards

Grant size

60,000 USD

Beneficiary address

0xf623426977147666aC678Aa8b398ed21be822a11

Email address

metatemplegame@gmail.com

Description

Want to be a farmer? You can already plant and harvest food Want to be a fighter? You can already fight combat trainer that will teach you combat mechanics for the future combat quests and skill leveling Want to be a fisherman? We have a pond and fishes will be released soon Want to be a miner? We are digging a mine Want to be a Woodcutter? Trees are growing and getting ready to be chopped down. Archer, Mage, Wearale Crafter? These and many more mechanics will be added to temple game for everyone to enjoy. Also parties, cant forget about those, we know that Decentraland community loves to dance.

Our goal is to develop a place where the Decentraland community could come and enjoy together metaverse role playing game with various skills and game mechanics where everyone could find their favorite activity to enjoy featuring both passive skills like gardening, fishing, mining, woodcuting and active combat skills like Melee fighting, Archery, Magic that can be used in areas where enemy npc's are spawned and quests that require players to complete different tasks that provide amazing rewards.

It is intended for temple game to feature both single-player and multiplayer experiences, the main focus in the begining will be to fully develop single-player part of the game with all the mentioned skills and mechanics and then release multiplayer player vs player and player team vs npc's experiences

Specification

Go to Decentraland coordinates -69,30 to experience the already deployed temple game farming and boxing mechanics or if you are up for a challenging sword fight and ready to experience what future quests would be like when players would have already crafted their combat gear, go to https://castle-dcl.herokuapp.com/?realm=v1%7Ecastle-dcl.herokuapp.com\&renderer-branch=master\&position=0%2C0 and help the wizard rescue the villagers from the castle that was captured by the evil warriors. Our goal is to release multiple quests like this as weekly and monthly events for players to enjoy and receive rewards from.

Currently the project is in Alpha stage and to be complete we will optimize existing code, do load testing and bug fixes, work on improving security infrastructure and data persistence, redesign UI, build new and improve existing 3D assets, expand existing gardening skill and melee combat mechanics, add enemy npc spawning areas where single-player combat farming will take place, add new skills like fishing, mining, woodchopping, crafting, archery and magic, release wearables with utility that provide players with boosted attack, defense and health skills when wearing them, add markets for trading resources gathered from mining and woodchopping, create quests that can be completed in the main single-player area and quests that completely transform the lands by toggling multiple different scenes on the same parcels that will achieve the effect of sending players on the adventure quests to explore new environments and enemy npc's, release first multiplayer experience where players can duel each other to find out which one is the best.

Personnel

3rd place Decentraland Game Jam 2022 Winners have joined forces together with some of the best wearable creators such as Doki and Baris to bring the community the next generation of Decentraland Gaming Experience.

INTELLIGENCE - Back-End engineer - twitter.com/ai_avatars Frequency - Front-End engineer, UI and 3D asset creator - twitter.com/in_frequency Doki - 3D asset creator - twitter.com/Doki3D Baris- 3D asset creator -

We have just launched a new twitter account for the Temple Game - twitter.com/MetaTempleGame where everyone will be able to start following the development progress and event announcements, more social media accounts across different platforms for promotional purposes will be created soon.

Our goal is to release at least 30 wearables that would have in-game utility and would be used for crafting skill and as a rewards for completing quests. We are open to the possibility of featuring also other Decentraland creator designs in our project as the time goes on.

30 wearable submission fees - $4500 3D asset creation and animation fees (both wearables and scene assets) - $19000 Back-end enginering - $17500 Frontend enginering - $16000 UI/UX design - $1000 Event and DJ costs- $300 Website creation, metaverse keyword SEO, promotional material for youtube, twitch, twitter, tiktok - $700 Server maintainance - $750

Roadmap and milestones

Month 1 - redesign UI and add functionality for level display & how-to play guide, code optimizations, load testing & bug fix, improving security infrastructure and data persistence, expand existing gardening skill with new things to grow, a shovel to speed up digging and fertilizer for bigger harvests, optimize melee combat mechanics, player FPV, add xp gain for metabolism, energy, health, attack, defense Month 2 - add fishing skill, add enemy npc spawning areas for single-player combat farming, add 2nd single-player area quest, add wearable utility that will provide boosted attack, defense, energy and health for player when wearing them, dance floor area, leaderboard Month 3 - add mining and miner market, launch wearable crafting for gathered resources, add wearable utility that will provide boosted farming, fishing and mining skills, add 3rd single-player area quest Month 4 - add woodchopping skills and woodchopper market, release new crafting wearables, add 4th quest that transforms the lands by toggling multiple different scenes on the same parcels to explore new environments and new enemy npc's. Month 5 - release player vs player multiplayer Month 6 - add archery combat skill, 5th single-player area quest Month 7 - add magic combat skill, add 6th quest that transforms the lands by toggling multiple different scenes on the same parcels to explore new environments and new enemy npc's.

Created single-player area quests will be toggled between each other weekly.

Vote on this proposal on the Decentraland DAO

Off-Chain Vote

yes
903.78K VP26.8%
no
2.47M VP73.2%
Download mobile app to vote

Timeline

Sep 09, 2022Proposal created
Sep 09, 2022Proposal vote started
Sep 23, 2022Proposal vote ended
Oct 26, 2023Proposal updated