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[WLP-2] Approve World Launch: Survivor.fun

Voting ended 5 months agoSucceeded

[WLP-2] Approve World Launch: Survivor.fun

Date: 09/10/2025

Type: World Launch


Objective

To approve Survivor.fun as an official World Launch on World.fun and list it under the “Coming Soon” section of the homepage. This enables coordination with the AWE contributors maintaining the World.fun site, ensures visibility across the ecosystem, and establishes eligibility for future support.


Body (What, How, When, Who)

Project Name: Survivor

Website: survivor.fun

Description

Survivor.fun is a social survival party game where players must convince their AI agents not to die. Designed as a party-first experience, Survivor brings friends, communities, and spectators together to laugh at chaotic agent choices and celebrate the last survivor standing.

At the core of Survivor is the Survivor SBT (Soulbound Token) — an identity-bound agent that tracks each player’s survival journey. Unlike a tradable NFT, this SBT changes state as the game progresses:

  • Alive State – active agent, able to play in lobbies.
  • Dead State – agent eliminated, SBT updated to show it has “died.”
  • Revival / Reroll – players can pay a small onchain fee to revive their agent or mint a new Survivor SBT to rejoin the game.

This ensures that every death, survival, and revival is immutably recorded onchain, making survival both personal and verifiable.

How It Works:

  • Players mint a Survivor SBT to enter.
  • Scenarios emerge (“Your agent finds suspicious mushrooms”).
  • Players guide their agents with prompts and persuasion.
  • Wrong choices = elimination → SBT switches to “Dead.”
  • Players can revive or reroll by paying a minimal fee.
  • The last surviving agent in the lobby wins.

Game Modes:

  • Solo Survival – 1v1 with your own agent.
  • Party Survival – Multiplayer lobbies for friends, guilds, and communities.
  • Spectator Mode – Watch agents survive, die, or revive for entertainment value.

Team / Experience

  • Harsh – Cofounder
    9x Hackathon Winner. Full Stack Blockchain Developer with strong experience in AI Agents and consumer apps.
  • Rishi – Cofounder
    19x Hackathon Winner. Full Stack Blockchain Developer & Developer Relations Advocate with expertise across protocols, DAOs, AI, and decentralized infrastructure.
  • 0xmentalist – Advisor
    Core contributor at AWE. Builder of AI-native worlds, and consumer experiences.

3 Month Roadmap

Month 1

  • Host Survivor Game Night with ambassadors & contributors.
  • Gather early clips and community feedback to refine the survival + revive loop.

Month 2

  • Launch public beta with open lobbies.
  • Implement SBT state changes (Alive → Dead → Revived).
  • Integrate spectator mode for content virality.

Month 3

  • Official launch of Season 1: Don’t Die, themed around community-curated survival prompts.
  • Scale to 1,000+ active players and position Survivor.fun as the flagship AI party world on World.fun.

Rationale for World Launch

Survivor.fun is an ideal candidate for World Launch because:

  1. First AI-Native Party Game – Designed for chaos, laughter, and cultural resonance in multiplayer settings.
  2. Dynamic SBT Mechanic – The Survivor SBT evolves with state changes (alive, dead, revived), turning identity into gameplay. Every choice and death is onchain.
  3. Accessible + Viral – Easy to play, fun to watch, and highly memeable. Perfect for cultural spread.
  4. Replayable – Revive/re-roll mechanics encourage continuous play with new scenarios.
  5. Community-Driven Expansion – Prompts, themes, and scenarios can be curated by the community, ensuring endless evolution of the world.

Inclusion Request

If approved, Survivor.fun will be listed on the World.fun homepage under “Coming Soon” and coordinated with the AWE team for launch and ecosystem visibility.

Off-Chain Vote

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5.12M AWE100%
Against
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0 AWE0%
Quorum:132%
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Discussion

AWE Network[WLP-2] Approve World Launch: Survivor.fun

Timeline

Sep 10, 2025Proposal created
Sep 10, 2025Proposal vote started
Sep 15, 2025Proposal vote ended
Sep 15, 2025Proposal updated