The WAGDIE Quest Events System is a story driven community event system where we’ll regularly run PVE quests hosted on social media via Twitter to expand the lore and community interaction of the WAGDIE universe. Participants will be able to put up their WAGDIE’s to go on pre-scheduled quests with others by sending them to the WAGDIE Inn Multisig (0xThriving, 0xG, KingOffling). If successful, WAGDIE questers can earn rewards - but if they fail, they risk death!
The system is the PVE expansion of the WAGDIE Fight (Bald Burner vs. Bald Savior), and Tournament of Death that 0XThriving organized and put out in the last few weeks. Events are operated via on-chain dice rolls and decisions by the participants, and are carried out visually and with links to the rolls on Twitter by the host 0xThriving.
The first WAGDIE Quest was a success and positively reviewed by participants and viewers, and also gave us great feedback that will be incorporated into future quests to make them better!
The proposal will cover elements that may be created depending on the level of funding that include:
Example:
https://twitter.com/Bald_Savior/status/1551090657590222848?s=20&t=tfU1ZE-pX4gwuQoJsiqoLA
This system creates engaging content for participants and the broader WAGDIE community, and creates deeper stakes and interaction within the WAGDIE universe. As a WAGDIE owner, you get to see or imagine yourself as being a part of the content and universe in WAGDIE.
WAGDIE Quest ultimately aims to deliver more entertainment via story telling and events, and be demonstrative to the community and outsiders looking into WAGDIE as to why the community driven approach WAGDIE has taken is so powerful.
The goal will be to create a self-sustaining, open source system that the community can use to generate quest content, and that can persist and evolve with the community.
There are three huge parts of WAGDIE that are combined to make this an effective project for the Conclave to support:
We’ll run ~3-5 events using this new system as we leverage those events to build out the system further and iterate with the community.
This system has 3 parts:
Example version of the first quest content (v2 - still iterating before launch)
The quests themselves will be designed iteratively - the first one has been implemented and had positive reception. Future quests will be changed, improved, and iterated on based on results from the previous quests in each of the above areas.
The high level objective of the quests from a design perspective will be:
Revenue generation back to WAGDIE INN (for prizes)
From an economics perspective:
If we fund the larger commitments, we also will ‘open source’ this by the end of the events by putting together the content in a format that is replicable, and with detailed guides + instructions for people who would want to run their own quests in the future. The goal of this is that we’ll have a system we can continue to leverage as a community to create more content and engagement.
The end deliverable of this will be a set of documents and tools that explain and facilitate creation of the three pieces of the system mentioned above (quest / combat / live events).
These events will be live hosted on Spaces, but if we fund larger commitments, we'll take the extra steps necessary to host them live on Twitch or a website (which will be more viable because of tools development). Regardless, we’ll be aiming to make following the content as easy and engaging as possible, and will provide assets and documentation on how to host live events.
The current hosting of events is incredibly manual given no tools have been made for on-chain rolling or updating images around results of quest choices or rolls. To facilitate higher quality, faster, and more accessible quest. creation, if we fund the higher commitment we'll develop two tools:
0xThriving's experience is in product management and development, and we have some members of the community with strong connections around web3 development, so we have high confidence we can execute in building these relatively simple apps quickly.
Poof is helping facilitate development of Wagdice, and 0xG has offered to take on development of the Quest Website if funding is approved.
In fact, 0xG already started prototyping the system:
We have already run the first quest! The process for designing the content and running the events is quite manual, but proven out by the success of these past events - and we now have data points to improve it.
I’ll also be getting input and feedback from the community - both via a feedback form, and a content idea submission form after each battle. So the content will be able to be designed with community inputs.
We’ll continue running events in August as soon as this is approved, and we'll aim to run an event weekly depending on personal schedule + WAGDIE schedule.
We'll aim to develop tools that are funded in the first ~2 weeks so they can have the most impact possible on quests we run. We'll plan to release the open source quest guide in 4-8 weeks.
Community prizes - Based on initial design + feedback from the community, we'd like to have a small prize purse to pull from funded by the conclave to help kick-off the next 1-3 quests - but the primary goal will be for the quest program to become self sufficient, with revenue share going back to WAGDIE INN for future prizes.
Design time, content, and system building - Regardless of the outcome, I will likely do a handful of one-off events on my own as I enjoy creating them (like I did with the WAGDIE Tournament and Bald Burner fight). But given the time that goes into planning and running them, to build out a more substantive offering I’m asking for some budget to pay for my time. The amount I’m proposing to pay me for me designing and hosting the events is based on the amount of time I feel it will take to complete these, and the amount that will motivate me to deliver something great for the community.
Tool development - Lastly, if we fund the larger commitment to build the tools, I think we'll be able to develop both the Dice and Image tools/website for $3-6k depending on quality we aim for and speed of development partner we choose to work with.
A) $0 → No commitment for events
B) $4k → 2 Conclave Sponsored Quests, Item Shop
C) $8k → 3 Conclave Sponsored Quests + Future community quests, Item shop, Open source tools for community hosting
D) $14k → 3 Conclave Sponsored Quests + Future community quests, Item shop, Open source tools for community hosting, Live stream events, Development of WAGDICE + Quest Image Generator
We will create revenue streams that can contribute back to the Wagdie Inn to help facilitate future rewards and create a self sustaining economy:
Wallets: